The Transcendent One can be convinced to merge with the Nameless One. There are many different paths the conversation can take, but ultimately there are three different endings: At the end of the roof is the Transcendent One – the Nameless One's severed mortality. She will help the Nameless One leave the area.Īny companions brought along will now be found dead on the roof (except for Morte, who is merely pretending to be dead). Now would be a good time to "use" the Bronze Sphere (2,000,000 XP and the Symbol of Torment).Īfter merging with or killing the Incarnations, speak to Deionarra. There is no XP granted for killing the Good Incarnation. There is no trick to joining with him – he wants to help and will allow the Nameless One to overtake him (grants permanent +1 wisdom and 32,000 XP). Killing him grants 12,000 XP.īefore merging with the Good Incarnation, it is possible to discover that he is actually the original man who became immortal (96,000 XP, requires 17+ intelligence). If the Nameless One insults the difficulty of the previously-encountered sensory stone trap set up by the Paranoid Incarnation, he will tear off his arm and initiate combat. With 21+ strength, the Paranoid Incarnation will give in and merge with the Nameless One. He will have to be convinced it will be okay to allow the joining (grants +1 strength, +1 constitution, and 64,000 XP).Īlternatively, if the Nameless One has killed anyone in the course of the game by strangling them, the Paranoid Incarnation can be choked. In order to peacefully integrate with the Paranoid Incarnation, it's necessary to have learned the Uyo language or to have 16+ intelligence. Surrendering your will to the Practical Incarnation results in a game over. Otherwise, he will have to be killed (12,000 XP). The Practical Incarnation will only join the Nameless One if he is overpowered and forced (requires 21+ intelligence/ wisdom grants +1 intelligence, +1 wisdom, and 96,000 XP). This is only possible if the Nameless One has the sphere in his possession and admits to the Practical Incarnation that he was the one who found it for Pharod. Lying to the Practical Incarnation about not having the Bronze Sphere is worth 96,000 XP. They will need to be merged with to absorb their power and knowledge.įortress of Regrets Maze of Reflections map (Click to enlarge) Meet and talk to three previous incarnations of the Nameless One. Touch the crystal in the center to exit the area. Near the first statue there is some loot (x=454, y=1260): PLANESCAPE TORMENT WALKTHROUGH TRIALVhailor will be fought if the Nameless One is Evil, otherwise Ignus will be fought here.įortress of Regrets Trial of Impulse map (Click to enlarge)īehind the fourth statue in the circle there is a Sounding Stone with a message left behind by the Practical Incarnation (x=1175, y=940). If Ignus or Vhailor were brought to the fortress, one of them may have to be killed here. Teleports you to the bottom-right room (X=3900, y=2940)Īfter dealing with each of them, a portal opens in the top-right medium-sized room (X=3460, Y=450). There's one in the upper-right medium-sized room (X=3745, Y=665).Another is in the large main room (X=2925, Y=1990), teleports you to the upper-left room (X=2180, Y=1050).One is in the lowest medium-sized room (X=4460, Y=2720), which teleports you to the right-hand approach (X=840, Y=1000).
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